The name of the project, from the ERASMUS + programme, is hidden in a symbolic acronym – BeWEEN, meaning “Be well and green when digital”.
Goals
The project goals are to build capacities in “healthier and more responsible use of digital technology” and to develop competences up to proficiency level 7 of the DigComp framework and promote „smart habits“ for tech – smart high school teachers and students.
Modules
The BeWEEN training programme will include 2 modules:
Protecting health and wellbeing and
Protecting the environment.
Project result 3 will focus on the development of the educational mobile game and will include two main parts: 1. Technical development and 2. Content development.
Improving the level of key digital competences and skills of High School teachers, with the aim to transfer this knowledge to students.
Promoting and strengthening the European lifelong learning area, by contributing to the dissemination, multiplication and replication of the use of European transparency and recognition tools.
Impact on EU policies concerning the safe and responsible use of digital technology.
The project goals are to build capacities in “healthier and more responsible use of digital technology” and to develop competences up to proficiency level 7 of the DigComp framework and promote „smart habits“ for tech – smart high school teachers and students.
BeWEEN will deliver innovative practices and results related to the safe and responsible use of digital technology in the digital era, especially, in the transition to the digital classroom during the COVID-19 period and beyond.