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Educational mobile game

This game is the third project result (PR3) of the Erasmus+ project BeWEEN - "Be Well and Green when Digital" (https://beween.eu/; KA220-SCH-8F986D52). The purpose of the game is to educate players about the sustainable way of using digital devices and help them develop the competences "4.3 Protection of health and well-being" and 4.4 Protection of the environment" to proficiency level 6 in accordance with the descriptions in the EU framework of digital competences (DigComp).



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