After successful completion of our first set of tasks, the BeWEEN partners are now moving on to the next big step: Creating a mobile game app!
To create valuable and useful classroom resources, all BEWEEN partners organized workshops with high school teachers to delve into the important topics of well-being and sustainability in the digital age. Our primary objectives were twofold: firstly, to discuss these crucial subjects with teachers, and secondly, to tap into their pedagogical expertise and gather their valuable insights and ideas for potential tasks that promote more positive and responsible use of digital technology amongst students, fostering student well-being and sustainability.
The Digital Competence Framework for Citizens – DigComp - is a framework implemented by the Joint Research Centre on behalf of the European Commission which provides a common understanding of what digital competence is.
Ecolabel is an environmental performance certification and labelling method that is applied worldwide as a way to characterize products or services that are proven to be better than others in a specific category, according to specific standards. If a product or service has an ecolabel, it means that it is certified according to a scientific standard. Requirements and products may vary, but all standards address multiple environmental and health issues that may include toxicity, air quality, energy and water use, recyclability, natural resource use, and other areas of concern. Ecolabels are a valuable policy tool which helps to achieve sustainable consumption. However, questions remain about the extent to which eco-labels can contribute to sustainable development efforts and how to maximize their effectiveness.
Helios is the platform on which the National Technical University of Athens (NTUA) offers undergraduate and postgraduate courses, as well as educational material, in a digital form. As such, building our LMS (Learning Management System) based on Helios and using Moodle functionalities for customizing its services’ offering, was actually a very efficient and practical decision.
As part of the BeWEEN project, a workshop was held with the high school teachers from Vukovar in December 2022, where we introduced the teachers with the goals and priorities of the project and their key role in building awareness to protect themselves and students from numerous health and environmental risks when using online tools and technological devices.
The second BEWEEN workshop took place -with great success- on November 26th, at NTUA Greece, during which we had the opportunity to sincerely communicate with twenty two (22) of our colleagues from five different high schools and discuss the emerging issues of children’s health and well-being, while using digital media, as well as the impact of their use to the planet’s sustainability and the environment.
According to the Waste Electrical and Electronic Equipment Forum, 56 million tonnes of e-waste are produced annually in the world and it’s the fastest-growing waste stream in the world. E-waste is full of key minerals and according to A New Circular Vision for Electronics only a fifth of the produced waste is recycled.
European Commission is committed to raising awareness around sustainability and proved it, by making year’s Research and Innovation Days, that took place on September 28th and 29th, the most sustainable edition to date. The European Research and Innovation Days brought societies and individuals closer to a more sustainable, digital, and greener future. By taking this opportunity, they also encouraged attendees to adopt some pro-environmental behaviors to reduce their environmental impact during and beyond the event.
From October 17-18, 2022, the University of Vienna welcomed its international partners from the Erasmus+ project BeWEEN in Vienna, for the third transnational project meeting.
During the course of two days, the past progress and current tasks were shared and discussed, and next steps were decided on.
As part of the BEWEEN project, we held a workshop with 18 high school teachers, discussing well-being and sustainability in the digital world. The workshop had two main goals: First, the workshop aimed to introduce teachers to relevant research insights regarding abilities which enable a responsible use of digital technologies for well-being and the environment. Second, the goal was to gather the pedagogical expertise of teachers and collect ideas for potential tasks to encourage a more positive use of digital technology by students, regarding both students’ well-being and sustainability.